Homebrew

The following Rules are improvised homebrew systems to hopefully enhance the player experience.

The Sprint
Sprint is a whole-turn action. Sprinting consumes an entire turn and replaces movement.

Using Sprint grants 4x your base walking speed, provided it is used to move in a straight line forward.

Banking
Banking is a system where the player can deposit wealth into a secure space, where its money is used to invest in companies and enterprises to generate interest.

A player has a 'home-bank', the bank location where their account is kept. This is usually the town or city where they started out, unless explicitly stated different.

Depositing and withdrawing from this home-location is free and unlimited.

Depositing and withdrawing from another banking location costs 20 gold pieces in administrative fines, and is limited to 1000 gold pieces of worth.

Every half year, an interest is paid out. This is usually 1d4% (depending on circumstance) of the current account value.

Spell creation
Players can create their own spells to further flavor the game. The new spells have to be checked by the DM before creation, and are subject to change as the DM sees fit. The following prerequisites apply for spell creation:


 * 1) For every level of spell, the player has to use 200gp worth of quality paper and quality ink and spend 8 hours per level of spell created. These costs are halved for spell schools.
 * 2) Only Players of level 5 or higher, and with a magical background, can create own spells.

Spell scroll usage
Instead of the regular rules for spell scroll casting, anyone who can read and speak the common language can cast magic via a spell scroll. For those whose spell is not on their spell list, they must make a check using their spellcasting modifier (or INT, otherwise) of DC (10 + spell level). On succes, the spell is cast and the spell scroll crumbles into dust. On a fail, nothing happens.